[Whether she's interested or not, he's going to talk about it.]
Well, with anything, really, you need to keep the reader interested, I suppose. But with detective fiction, an mysteries in general, you need to give the reader enough information that they can come up with their own theories and thus desire to read further, but not so much that it becomes obvious to them, and they become frustrated with the detective for not having solved the case already. Conversely, if there aren't enough clues, and the detective simply solves the case due to being an incredible genius, or by producing information the reader didn't have, the reader might grow confused or bored, or then irritated at a twist that wasn't properly set up. The detective should be just about one or two steps ahead of the reader at any time, so the reader can follow behind but not catch up to them. [What does this have to do with sex.]
Sometimes flexibility is helpful. But if you're completely at a loss, there might be some appeal in having something with a pre-established structure and convention the way many mysteries do.
No, but there are characters besides that in a detective story. The detective and the culprit are the major ones, but there are other characters that are just as important.
Usually both of Aoi and the player should be able to save and load. That way when the player is on another route and Aoi has to fade into the background, Aoi can reload a different file.
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[ and, not that she sounds it, but? she is interested? ]
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Well, with anything, really, you need to keep the reader interested, I suppose. But with detective fiction, an mysteries in general, you need to give the reader enough information that they can come up with their own theories and thus desire to read further, but not so much that it becomes obvious to them, and they become frustrated with the detective for not having solved the case already. Conversely, if there aren't enough clues, and the detective simply solves the case due to being an incredible genius, or by producing information the reader didn't have, the reader might grow confused or bored, or then irritated at a twist that wasn't properly set up. The detective should be just about one or two steps ahead of the reader at any time, so the reader can follow behind but not catch up to them.
[What does this have to do with sex.]
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... Romance is easier. It's a lot more flexible.
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Sometimes flexibility is helpful. But if you're completely at a loss, there might be some appeal in having something with a pre-established structure and convention the way many mysteries do.
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[ ... wait. ]
The victim?
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Aah. I think that's the role Aoi would have.
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Is Aoi going to die?
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No, because this isn't a detective story. There's too many characters for that.
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[This implies she could still be A victim???]
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Except for that Aoi hasn't been able to save the game since coming here.
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How do you do that? Isn't that something for the player to do?
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... I see. [He feels like that's not the way things are supposed to work, but far be it from him to question Aoi.]
Would you be able to tell if the player saved?
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... I suppose we shouldn't stay like this much longer.
[Who knows when Kaz might come in, since I'm arbitrarily deciding they are in Aoi's room.]
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Got it.
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He feels like he should say something. Something cool and impactful.]
Come find me again if you change your mind about the hole.
[Ah, he fucked up.]
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Got it. Aoi will keep the offer in mind.